When ignorance helps: graphical multicast cost sharing games
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Cites work
- scientific article; zbMATH DE number 5764861 (Why is no real title available?)
- scientific article; zbMATH DE number 3805303 (Why is no real title available?)
- scientific article; zbMATH DE number 3078997 (Why is no real title available?)
- A Group-Strategyproof Cost Sharing Mechanism for the Steiner Forest Game
- A class of games possessing pure-strategy Nash equilibria
- Algorithmic Game Theory
- An efficient cost-sharing mechanism for the prize-collecting Steiner forest problem
- Applications of approximation algorithms to cooperative games
- Approximation and Online Algorithms
- Approximation and collusion in multicast cost sharing
- Congestion games with player-specific payoff functions
- Dynamic Steiner Tree Problem
- Hardness results for multicast cost sharing.
- Multicast Transmissions in Non-cooperative Networks with a Limited Number of Selfish Moves
- Near-optimal network design with selfish agents
- Network formation games with local coalitions
- On the Price of Stability for Designing Undirected Networks with Fair Cost Allocations
- On the value of coordination in network design
- Selfish Routing with Oblivious Users
- Sharing the cost of multicast transmissions
- Sharing the cost of multicast transmissions in wireless networks
- Structural Information and Communication Complexity
- The Price of Nash Equilibria in Multicast Transmissions Games
- Worst-case equilibria
Cited in
(17)- Local and global price of anarchy of graphical games
- Bayesian ignorance
- Multicast network design game on a ring
- Designing networks with good equilibria under uncertainty
- Designing networks with good equilibria under uncertainty
- Efficient black-box reductions for separable cost sharing
- Efficient black-box reductions for separable cost sharing
- When Ignorance Helps: Graphical Multicast Cost Sharing Games
- Some anomalies of farsighted strategic behavior
- On the sequential price of anarchy of isolation games
- On social envy-freeness in multi-unit markets
- Social context congestion games
- Competitive routing over time
- Improved bounds on equilibria solutions in the network design game
- Bayesian ignorance
- The impact of social ignorance on weighted congestion games
- Graphical congestion games
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