Multicast network design game on a ring
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Publication:3467862
DOI10.1007/978-3-319-26626-8_32zbMATH Open1474.91024OpenAlexW2219066727MaRDI QIDQ3467862FDOQ3467862
Authors: Akaki Mamageishvili, Matúš Mihalák
Publication date: 5 February 2016
Published in: Combinatorial Optimization and Applications (Search for Journal in Brave)
Abstract: In this paper we study quality measures of different solution concepts for the multicast network design game on a ring topology. We recall from the literature a lower bound of 4/3 and prove a matching upper bound for the price of stability, which is the ratio of the social costs of a best Nash equilibrium and of a general optimum. Therefore, we answer an open question posed by Fanelli et al. in [12]. We prove an upper bound of 2 for the ratio of the costs of a potential optimizer and of an optimum, provide a construction of a lower bound, and give a computer-assisted argument that it reaches for any precision. We then turn our attention to players arriving one by one and playing myopically their best response. We provide matching lower and upper bounds of 2 for the myopic sequential price of anarchy (achieved for a worst-case order of the arrival of the players). We then initiate the study of myopic sequential price of stability and for the multicast game on the ring we construct a lower bound of 4/3, and provide an upper bound of 26/19. To the end, we conjecture and argue that the right answer is 4/3.
Full work available at URL: https://arxiv.org/abs/1507.04222
Recommendations
Nash equilibriumring topologynetwork design gamepotential-optimum price of stability/anarchymyopic sequential price of stability/anarchyprice of stability/anarchy
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