Multicast network design game on a ring

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Publication:3467862

DOI10.1007/978-3-319-26626-8_32zbMATH Open1474.91024arXiv1507.04222OpenAlexW2219066727MaRDI QIDQ3467862FDOQ3467862


Authors: Akaki Mamageishvili, Matúš Mihalák Edit this on Wikidata


Publication date: 5 February 2016

Published in: Combinatorial Optimization and Applications (Search for Journal in Brave)

Abstract: In this paper we study quality measures of different solution concepts for the multicast network design game on a ring topology. We recall from the literature a lower bound of 4/3 and prove a matching upper bound for the price of stability, which is the ratio of the social costs of a best Nash equilibrium and of a general optimum. Therefore, we answer an open question posed by Fanelli et al. in [12]. We prove an upper bound of 2 for the ratio of the costs of a potential optimizer and of an optimum, provide a construction of a lower bound, and give a computer-assisted argument that it reaches 2 for any precision. We then turn our attention to players arriving one by one and playing myopically their best response. We provide matching lower and upper bounds of 2 for the myopic sequential price of anarchy (achieved for a worst-case order of the arrival of the players). We then initiate the study of myopic sequential price of stability and for the multicast game on the ring we construct a lower bound of 4/3, and provide an upper bound of 26/19. To the end, we conjecture and argue that the right answer is 4/3.


Full work available at URL: https://arxiv.org/abs/1507.04222




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