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Cited in
(only showing first 100 items - show all)- The path player game
- Strong price of anarchy
- Non-cooperative tree creation
- An abstraction-refinement methodology for reasoning about network games
- Incentive compatible and globally efficient position based routing for selfish reverse multicast in wireless sensor networks
- Budget-constrained multi-battle contests: a new perspective and analysis
- On network formation games with heterogeneous players and basic network creation games
- \textsc{MassExodus}: modeling evolving networks in harsh environments
- Strategic multiway cut and multicut games
- A network pricing game for selfish traffic
- Designing fast converging cost sharing methods for multicast transmissions
- On the tree conjecture for the network creation game
- Quantum games: a review of the history, current state, and interpretation
- Equilibrium strategies for multiple interdictors on a common network
- On the price of anarchy of two-stage machine scheduling games
- Stability, efficiency, and contentedness of social storage networks
- The price of stability for undirected broadcast network design with fair cost allocation is constant
- A note on connectivity and stability in dynamic network formation
- Introduction to computer science and economic theory
- The max-distance network creation game on general host graphs
- Evolutionary equilibrium in Bayesian routing games: specialization and niche formation
- Two-group knapsack game
- Cache me if you can: capacitated selfish replication games in networks
- Strategic network formation through an intermediary
- Geometric spanner games
- Some anomalies of farsighted strategic behavior
- Self-organizing flows in social networks
- On the structure of equilibria in basic network formation
- A classification of weakly acyclic games
- On spectrum sharing games
- On the convergence of multicast games in directed networks
- Privacy-constrained network formation
- Contribution games in networks
- Information-sharing in social networks
- On the severity of Braess's paradox: designing networks for selfish users is hard
- A contract-based model for directed network formation
- A Stackelberg strategy for routing flow over time
- Dynamics in tree formation games
- Social interactions and the prophylaxis of SI epidemics on networks
- On selfish creation of robust networks
- On network formation games with heterogeneous players and basic network creation games
- The dynamics of closeness and betweenness
- Self-organizing flows in social networks
- Quality of service in network creation games
- Multilevel network games
- Network creation games: think global -- act local
- Strategic network formation with attack and immunization
- Celebrity games
- The Price of Anarchy in Network Creation Games Is (Mostly) Constant
- Heuristic decision making in network linking
- Hierarchical network formation games
- On the tree conjecture for the network creation game
- Network formation games with teams
- Network-formation games with regular objectives
- The web graph as an equilibrium
- Efficient equilibrium concepts in non-cooperative network formation
- Non-cooperative optimization games in market-oriented overlay networks: an integrated model of resource pricing and network formation
- Network formation games and the potential function method
- Towards network games with social preferences
- Bounded Budget Betweenness Centrality Game for Strategic Network Formations
- Theoretical analysis of local search strategies to optimize network communication subject to preserving the total number of links
- The price of anarchy in network creation games is (mostly) constant
- Some results of Christos Papadimitriou on internet structure, network routing, and web information
- Basic network creation games with communication interests
- The max-distance network creation game on general host graphs
- Selfish versus unselfish optimization of network creation
- Inequality and network formation games
- Network formation for asymmetric players and bilateral contracting
- On the Complexity of Local Graph Transformations
- Network Creation Games with Local Information and Edge Swaps
- Network movement games
- The price of selfish behavior in bilateral network formation
- The price of anarchy in bilateral network formation in an adversary model
- Distance-uniform graphs with large diameter
- Extending the notion of rationality of selfish agents: second order Nash equilibria
- Approximate Strong Equilibrium in Job Scheduling Games
- The Price of Anarchy of a Network Creation Game with Exponential Payoff
- Network creation games with traceroute-based strategies
- Computing and Combinatorics
- Non-cooperative Tree Creation
- Bounded budget connection (BBC) games or how to make friends and influence people, on a budget
- Polarization reduction by minimum‐cardinality edge additions: Complexity and integer programming approaches
- Social distancing network creation
- An improved bound for the tree conjecture in network creation games
- On tree equilibria in max-distance network creation games
- Geometric Network Creation Games
- On the PoA Conjecture: Trees versus Biconnected Components
- The Impact of Cooperation in Bilateral Network Creation
- Topological implications of selfish neighbor selection in unstructured peer-to-peer networks
- Price of stability in survivable network design
- Bounded budget betweenness centrality game for strategic network formations
- On bipartite sum basic equilibria
- The diameter of sum basic equilibria games
- Fair tree connection games with topology-dependent edge cost
- Network creation games with 2-neighborhood maximization
- One n remains to settle the tree conjecture
- Network creation with homophilic agents
- Strategic network formation through peering and service agreements
- Swap equilibria under link and vertex destruction
- Network design with weighted players
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