An algorithm for two-dimensional rigidity percolation: The pebble game (Q1375495): Difference between revisions
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Latest revision as of 18:59, 10 December 2024
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English | An algorithm for two-dimensional rigidity percolation: The pebble game |
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An algorithm for two-dimensional rigidity percolation: The pebble game (English)
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28 January 1998
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In the context of generic rigidity percolation, we show how to calculate the number of internal degrees of freedom, identify all rigid clusters, and locate the overconstrained regions. For a network of \(n\) sites the pebble game has a worst case performance of \(O(n^2)\). In our applications its performance scaled as \(n^{1.15}\) at the rigidity transition, while away from the transition region it grew linearly.
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graph rigidity
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graph algorithm
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vector percolation
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floppy modes
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network glass
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number of internal degrees of freedom
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rigid clusters
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overconstrained regions
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