An efficient implementation of Bailey and Borwein's algorithm for parallel random number generation on graphics processing units (Q488304): Difference between revisions

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Property / author: Gleb Beliakov / rank
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GPU
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random number generation
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normal numbers
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Property / cites work: Normal Numbers and Pseudorandom Generators / rank
 
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Property / cites work: Class library ranlip for multivariate nonuniform random variate generation / rank
 
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Property / cites work: Uniform random number generation / rank
 
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Property / cites work: Variants of Mersenne Twister Suitable for Graphic Processors / rank
 
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Latest revision as of 13:12, 9 July 2024

scientific article
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English
An efficient implementation of Bailey and Borwein's algorithm for parallel random number generation on graphics processing units
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    An efficient implementation of Bailey and Borwein's algorithm for parallel random number generation on graphics processing units (English)
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    26 January 2015
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    GPU
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    random number generation
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    normal numbers
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