An efficient implementation of Bailey and Borwein's algorithm for parallel random number generation on graphics processing units
DOI10.1007/S00607-012-0234-8zbMATH Open1304.65005OpenAlexW2065470814MaRDI QIDQ488304FDOQ488304
T. Wilkin, M. Johnstone, Gleb Beliakov, D. Creighton
Publication date: 26 January 2015
Published in: Computing (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/s00607-012-0234-8
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Cites Work
- Variants of Mersenne Twister Suitable for Graphic Processors
- Class library ranlip for multivariate nonuniform random variate generation
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- Title not available (Why is that?)
- TestU01
- Uniform random number generation
- Close-Point Spatial Tests and Their Application to Random Number Generators
- Normal Numbers and Pseudorandom Generators
- Random Generators and Normal Numbers
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