An efficient implementation of Bailey and Borwein's algorithm for parallel random number generation on graphics processing units

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Publication:488304

DOI10.1007/S00607-012-0234-8zbMATH Open1304.65005OpenAlexW2065470814MaRDI QIDQ488304FDOQ488304

T. Wilkin, M. Johnstone, Gleb Beliakov, D. Creighton

Publication date: 26 January 2015

Published in: Computing (Search for Journal in Brave)

Full work available at URL: https://doi.org/10.1007/s00607-012-0234-8




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