An efficient implementation of Bailey and Borwein's algorithm for parallel random number generation on graphics processing units

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Publication:488304


DOI10.1007/s00607-012-0234-8zbMath1304.65005MaRDI QIDQ488304

Gleb Beliakov, Michael Johnstone, Doug Creighton, Tim Wilkin

Publication date: 26 January 2015

Published in: Computing (Search for Journal in Brave)

Full work available at URL: https://doi.org/10.1007/s00607-012-0234-8


68W10: Parallel algorithms in computer science

65Y05: Parallel numerical computation

65C10: Random number generation in numerical analysis

11K45: Pseudo-random numbers; Monte Carlo methods

65Y10: Numerical algorithms for specific classes of architectures



Uses Software