An efficient implementation of Bailey and Borwein's algorithm for parallel random number generation on graphics processing units
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Publication:488304
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Cites work
- scientific article; zbMATH DE number 2002843 (Why is no real title available?)
- scientific article; zbMATH DE number 954401 (Why is no real title available?)
- Class library ranlip for multivariate nonuniform random variate generation
- Close-Point Spatial Tests and Their Application to Random Number Generators
- Normal numbers and pseudorandom generators
- Random Generators and Normal Numbers
- TestU01
- Uniform random number generation
- Variants of Mersenne Twister suitable for graphic processors
Cited in
(10)- Pseudo-random number generation for Brownian dynamics and dissipative particle dynamics simulations on GPU devices
- Novel approaches in generating random numbers using graphics processing unit
- Multiple-stream parallel pseudo-random number generation with cellular automata
- Pseudo-random number generators for Monte Carlo simulations on ATI graphics processing units
- HASPRNG: hardware accelerated scalable parallel random number generators
- Variants of Mersenne Twister suitable for graphic processors
- Memory efficient lagged-Fibonacci random number generators for GPU supercomputing
- GPUs and chaos: a new true random number generator
- Random numbers for parallel computers: requirements and methods, with emphasis on gpus
- Pseudorandom numbers generation for Monte Carlo simulations on GPUs: OpenCL approach
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