An efficient implementation of Bailey and Borwein's algorithm for parallel random number generation on graphics processing units
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Publication:488304
DOI10.1007/s00607-012-0234-8zbMath1304.65005MaRDI QIDQ488304
Gleb Beliakov, Michael Johnstone, Doug Creighton, Tim Wilkin
Publication date: 26 January 2015
Published in: Computing (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/s00607-012-0234-8
68W10: Parallel algorithms in computer science
65Y05: Parallel numerical computation
65C10: Random number generation in numerical analysis
11K45: Pseudo-random numbers; Monte Carlo methods
65Y10: Numerical algorithms for specific classes of architectures
Uses Software