Pseudo-random number generation for Brownian dynamics and dissipative particle dynamics simulations on GPU devices
DOI10.1016/J.JCP.2011.05.021zbMATH Open1231.82005OpenAlexW2006071024MaRDI QIDQ655040FDOQ655040
C. L. Phillips, Joshua A. Anderson, Sharon C. Glotzer
Publication date: 28 December 2011
Published in: Journal of Computational Physics (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.jcp.2011.05.021
Brownian motion (60J65) Stochastic methods (Fokker-Planck, Langevin, etc.) applied to problems in time-dependent statistical mechanics (82C31) Pseudo-random numbers; Monte Carlo methods (11K45) Numerical algorithms for specific classes of architectures (65Y10)
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Cited In (9)
- \(\mathrm{Par}^2\): parallel random walk particle tracking method for solute transport in porous media
- Parallel implementation of isothermal and isoenergetic dissipative particle dynamics using Shardlow-like splitting algorithms
- GPU accelerated Monte Carlo simulation of Brownian motors dynamics with CUDA
- Massively parallel Monte Carlo for many-particle simulations on GPUs
- GPUs and chaos: a new true random number generator
- On the numerical treatment of dissipative particle dynamics and related systems
- Dissipative Particle Dynamics: Foundation, Evolution, Implementation, and Applications
- A GPU-based large-scale Monte Carlo simulation method for systems with long-range interactions
- Random numbers for parallel computers: requirements and methods, with emphasis on gpus
Uses Software
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