Hierarchical decompositions and circular ray shooting in simple polygons (Q705130): Difference between revisions
From MaRDI portal
Added link to MaRDI item. |
Removed claims |
||
Property / author | |||
Property / author: Otfried Schwarzkopf / rank | |||
Property / reviewed by | |||
Property / reviewed by: Aurelian jun. Bejancu / rank | |||
Revision as of 19:04, 22 February 2024
scientific article
Language | Label | Description | Also known as |
---|---|---|---|
English | Hierarchical decompositions and circular ray shooting in simple polygons |
scientific article |
Statements
Hierarchical decompositions and circular ray shooting in simple polygons (English)
0 references
25 January 2005
0 references
A new hierarchical decomposition of a simple polygon is proposed, whose regions have at most three neighbors. The construction of the hierarchy of logarithmic depth and linear size is based on the trapezoidal map (vertical decomposition) of the polygon. As application, circular ray shooting queries in a simple polygon of \(n\) vertices can be answered in \(O\left( \log ^{2}n\right) \) query time, with \(O\left( n\log n\right) \) space and \(O\left( n\log ^{2}n\right) \) preprocessing time, improving over previous results in the literature. A data structure with optimal query time \(O\left( \log n\right) \) \ and optimal size \(O\left( n\right) \) is obtained for fixed-radius circular ray shooting.
0 references
hierarchical decomposition
0 references
data structure
0 references
circular ray shooting
0 references
polygon
0 references