How to morph tilings injectively (Q1300801): Difference between revisions
From MaRDI portal
Created a new Item |
Added link to MaRDI item. |
||
links / mardi / name | links / mardi / name | ||
Revision as of 11:19, 31 January 2024
scientific article
Language | Label | Description | Also known as |
---|---|---|---|
English | How to morph tilings injectively |
scientific article |
Statements
How to morph tilings injectively (English)
0 references
8 October 2000
0 references
The continuous transformation of a geometric configuration into another (analogous to a homotopy) is called \textit{morphing}. Here the authors discuss morphing a (finite) tiling by convex polygons (in the plane) to a \textit{compatible} tiling. Since linear interpolation may produce degenerate tilings, they propose a \textit{convex} morph: Each (interior) vertex is represented as a convex combination of its neighbours which is used for interpolation (by solving the resulting linear system). This leads to a valid morph if the boundary of the tiling is convex and remains unchanged, and to a morph preserving starshape (at least) when distinct boundaries are morphed using polar coordinates. Some examples are given.
0 references
morphing
0 references
triangulations
0 references
tilings
0 references
polygons
0 references
convex combinations
0 references