Computing pure Nash and strong equilibria in bottleneck congestion games (Q378094): Difference between revisions
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Revision as of 18:14, 19 March 2024
scientific article
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English | Computing pure Nash and strong equilibria in bottleneck congestion games |
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Computing pure Nash and strong equilibria in bottleneck congestion games (English)
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11 November 2013
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The authors study computational complexity of pure Nash and strong equilibria in bottleneck congestion games. These games properly model the properties of many real-world network routing applications and are known to possess strong equilibria. The authors provide a generic centralized algorithm to compute strong equilibria in polynomial time for many classes of games (matroid or single-commodity). They examine natural improvement dynamics to reach equilibria in polynomial time. They further establish a variety of hardness results and lower bounds regarding the duration of unilateral and coalitional improvement dynamics.
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bottleneck congestion games
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computation of strong equilibria
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improvement dynamics
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