Note on a pursuit game played on graphs (Q799702): Difference between revisions
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Property / cites work: A game of cops and robbers / rank | |||
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Property / cites work: Parallel concepts in graph theory / rank | |||
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Property / cites work: Vertex-to-vertex pursuit in a graph / rank | |||
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Property / cites work: Some results about pursuit games on metric spaces obtained through graph theory techniques / rank | |||
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Property / cites work: A short note about pursuit games played on a graph with a given genus / rank | |||
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Property / cites work: Regular Graphs with Given Girth and Restricted Circuits / rank | |||
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Property / cites work: Q5599564 / rank | |||
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Latest revision as of 14:40, 14 June 2024
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English | Note on a pursuit game played on graphs |
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Note on a pursuit game played on graphs (English)
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1984
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\textit{M. Aigner} and \textit{M. Fromme} [A game of cops and robbers, ibid. 8, 1-12 (1984)] considered a two-person game on finite graphs where m pursuers (cops) try to catch one evader (robber). They asked, with c(G) as the minimum number of cops which are sufficient to catch the robber on G, whether it is true that c(G)\(\leq k\), k the maximum degree of G, holds for each graph. Here the author gives a negative answer constructing for all k, n (\(k\geq 3)\) a k-regular graph G with c(G)\(\geq n\).
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winning strategy
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pursuit game on graphs
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construction of graphs
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