Automatic generation of octree-based three-dimensional discretizations for partition of unity methods (Q1570323): Difference between revisions

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Revision as of 18:01, 20 March 2024

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Automatic generation of octree-based three-dimensional discretizations for partition of unity methods
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    Automatic generation of octree-based three-dimensional discretizations for partition of unity methods (English)
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    27 February 2001
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    The presented octree-based discretization for partition of unity methods (PUM) allows the efficient determination of patch interactions to provide easy access during runtime of the program. In comparison with well-known implementations, namely the discretization based only on an arbitrary set of points and the use of a finite element mesh, the developed approach is more efficient with respect to processor and memory resources. The authors demonstrate the partition of unity discretization for complex three dimensional geometries on two examples.
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    octree-based three-dimensional discretization
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    automatic mesh generation
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    finite element mesh
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    partition of unity methods
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