I/O-efficient 2-d orthogonal range skyline and attrition priority queues (Q827322): Difference between revisions

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Revision as of 06:38, 24 July 2024

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I/O-efficient 2-d orthogonal range skyline and attrition priority queues
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    I/O-efficient 2-d orthogonal range skyline and attrition priority queues (English)
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    7 January 2021
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    computational geometry
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    range searching
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    skyline
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    external memory
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