Computing frames along a trajectory (Q1115090): Difference between revisions
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Property / cites work: There is More than One Way to Frame a Curve / rank | |||
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Property / cites work: Distribution of Zeros and Limit Behavior of Solutions of Differential Equations / rank | |||
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Property / cites work: Two moving coordinate frames for sweeping along a 3D trajectory / rank | |||
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Latest revision as of 13:05, 19 June 2024
scientific article
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English | Computing frames along a trajectory |
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Computing frames along a trajectory (English)
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1989
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Eine Aufgabe der Computergraphik besteht darin, längs einer gegebenen Raumkurve begleitende Dreibeine schnell zu berechnen. Zur Lösung dieser Aufgabe erinnert Verf. an die klassische Berechnung von Krümmung und Torsion sowie des begleitenden Frenetschen Dreibeins einer Raumkurve, aus dem jedes beliebige begleitende Dreibein durch Drehung um den Tangentenvektor entsteht.
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curvature
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torsion
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differential invariants
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frames
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Frenet frame
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