A polynomial time algorithm for computing the nucleolus for a class of disjunctive games with a permission structure (Q637584): Difference between revisions

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Latest revision as of 11:09, 4 July 2024

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A polynomial time algorithm for computing the nucleolus for a class of disjunctive games with a permission structure
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    A polynomial time algorithm for computing the nucleolus for a class of disjunctive games with a permission structure (English)
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    6 September 2011
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    nucleolus
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    game with permission structure
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    peer group game
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    information market game
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    algorithm
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    complexity
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