Game strategies yield remote points (Q1099836): Difference between revisions
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Latest revision as of 16:28, 18 June 2024
scientific article
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English | Game strategies yield remote points |
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Game strategies yield remote points (English)
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1987
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Let X be a nonpseudocompact space. A point \(p\in \beta X-X\) is said to be a remote point of X if for every nowhere dense subset D of X, \(p\not\in Cl_{\beta X}D\). \textit{S. B. Chae} and \textit{J. H. Smith} [Top. Appl. 11, 243-246 (1980; Zbl 0434.54016)] and independently \textit{E. K. van Douwen} [Remote points, Diss. Math. 188 (1981; Zbl 0525.54018)] proved the existence of a large class of spaces having remote points. In this interesting paper the authors prove among other things that a product of metrizable spaces has remote points if and only if it is not compact. Interestingly, their technique of proof uses games.
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\(\sigma \)-\(\pi \) space
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\(\sigma \)-locally finite \(\pi \)-base
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game strategy
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homogeneity
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nonhomogeneity
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G-space
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N-player game
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recursive strategy
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two-player game
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Stone-Čech compactification
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remote points
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