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The authors study the concept of \(\alpha\)-roughly weighted games, a class of voting games introduced by \textit{T. Gvozdeva} et al. [Int. J. Game Theory 42, No. 1, 1--17 (2013; Zbl 1282.91029)]. For games in this class, voters can each be given a weight so that coalitions with total weight greater than \( \alpha\) are winning, while coalitions with total weight less than 1 are losing. Coalitions with total weight in \([1,\alpha]\) might be winning or losing. This paper mainly investigates the notion of the \textit{critical threshold value} for a given game, the smallest value of \(\alpha\) for which the game is \(\alpha\)-roughly weighted. A number of results are given on the maximum critical threshold value possible for a game with \(n\) voters (with varying assumptions on the game) and the spectrum of possible critical threshold values for a given type of game. The authors make a connection to the \textit{cost of stability} of the voting game as well. The paper emphasizes the linear programs used to speed up the relevant calculations for small values of \(n\).
Property / review text: The authors study the concept of \(\alpha\)-roughly weighted games, a class of voting games introduced by \textit{T. Gvozdeva} et al. [Int. J. Game Theory 42, No. 1, 1--17 (2013; Zbl 1282.91029)]. For games in this class, voters can each be given a weight so that coalitions with total weight greater than \( \alpha\) are winning, while coalitions with total weight less than 1 are losing. Coalitions with total weight in \([1,\alpha]\) might be winning or losing. This paper mainly investigates the notion of the \textit{critical threshold value} for a given game, the smallest value of \(\alpha\) for which the game is \(\alpha\)-roughly weighted. A number of results are given on the maximum critical threshold value possible for a game with \(n\) voters (with varying assumptions on the game) and the spectrum of possible critical threshold values for a given type of game. The authors make a connection to the \textit{cost of stability} of the voting game as well. The paper emphasizes the linear programs used to speed up the relevant calculations for small values of \(n\). / rank
 
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Property / Mathematics Subject Classification ID: 91A12 / rank
 
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Property / Mathematics Subject Classification ID
 
Property / Mathematics Subject Classification ID: 91B12 / rank
 
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Property / Mathematics Subject Classification ID
 
Property / Mathematics Subject Classification ID: 94C10 / rank
 
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Property / zbMATH DE Number: 6336298 / rank
 
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simple game
Property / zbMATH Keywords: simple game / rank
 
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weighted game
Property / zbMATH Keywords: weighted game / rank
 
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complete simple game
Property / zbMATH Keywords: complete simple game / rank
 
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roughly weighted game
Property / zbMATH Keywords: roughly weighted game / rank
 
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voting theory
Property / zbMATH Keywords: voting theory / rank
 
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hierarchy
Property / zbMATH Keywords: hierarchy / rank
 
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Boolean functions
Property / zbMATH Keywords: Boolean functions / rank
 
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Revision as of 17:01, 29 June 2023

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On \(\alpha\)-roughly weighted games
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    On \(\alpha\)-roughly weighted games (English)
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    29 August 2014
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    The authors study the concept of \(\alpha\)-roughly weighted games, a class of voting games introduced by \textit{T. Gvozdeva} et al. [Int. J. Game Theory 42, No. 1, 1--17 (2013; Zbl 1282.91029)]. For games in this class, voters can each be given a weight so that coalitions with total weight greater than \( \alpha\) are winning, while coalitions with total weight less than 1 are losing. Coalitions with total weight in \([1,\alpha]\) might be winning or losing. This paper mainly investigates the notion of the \textit{critical threshold value} for a given game, the smallest value of \(\alpha\) for which the game is \(\alpha\)-roughly weighted. A number of results are given on the maximum critical threshold value possible for a game with \(n\) voters (with varying assumptions on the game) and the spectrum of possible critical threshold values for a given type of game. The authors make a connection to the \textit{cost of stability} of the voting game as well. The paper emphasizes the linear programs used to speed up the relevant calculations for small values of \(n\).
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    simple game
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    weighted game
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    complete simple game
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    roughly weighted game
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    voting theory
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    hierarchy
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    Boolean functions
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