Finding and fixing faults (Q414907): Difference between revisions
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The promises of fault localization and correction for finite state systems sound like magic. However, the algorithm proposed by the authors makes intuitive sense, and it is given a reasonably clear exposition in the paper. The algorithm extracts a ``correction'' from a winning strategy for a game, constructed from the original program and its specification (expressed in linear temporal logic). The authors apply their algorithm to six examples: unfortunately, all six examples are small in scope and tersely presented. It remains unclear whether larger examples remain tractable with this level of automation. | |||
Property / review text: The promises of fault localization and correction for finite state systems sound like magic. However, the algorithm proposed by the authors makes intuitive sense, and it is given a reasonably clear exposition in the paper. The algorithm extracts a ``correction'' from a winning strategy for a game, constructed from the original program and its specification (expressed in linear temporal logic). The authors apply their algorithm to six examples: unfortunately, all six examples are small in scope and tersely presented. It remains unclear whether larger examples remain tractable with this level of automation. / rank | |||
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Property / Mathematics Subject Classification ID: 68Q60 / rank | |||
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Property / Mathematics Subject Classification ID: 91A80 / rank | |||
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Property / Mathematics Subject Classification ID: 03B70 / rank | |||
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Property / Mathematics Subject Classification ID: 68N30 / rank | |||
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Property / Mathematics Subject Classification ID: 68Q25 / rank | |||
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Property / Mathematics Subject Classification ID: 68T20 / rank | |||
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Property / zbMATH DE Number: 6033504 / rank | |||
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debugging | |||
Property / zbMATH Keywords: debugging / rank | |||
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fault localization | |||
Property / zbMATH Keywords: fault localization / rank | |||
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fault correction | |||
Property / zbMATH Keywords: fault correction / rank | |||
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verification | |||
Property / zbMATH Keywords: verification / rank | |||
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games | |||
Property / zbMATH Keywords: games / rank | |||
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linear temporal logic | |||
Property / zbMATH Keywords: linear temporal logic / rank | |||
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Revision as of 19:24, 29 June 2023
scientific article
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English | Finding and fixing faults |
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Finding and fixing faults (English)
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11 May 2012
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The promises of fault localization and correction for finite state systems sound like magic. However, the algorithm proposed by the authors makes intuitive sense, and it is given a reasonably clear exposition in the paper. The algorithm extracts a ``correction'' from a winning strategy for a game, constructed from the original program and its specification (expressed in linear temporal logic). The authors apply their algorithm to six examples: unfortunately, all six examples are small in scope and tersely presented. It remains unclear whether larger examples remain tractable with this level of automation.
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debugging
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fault localization
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fault correction
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verification
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games
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linear temporal logic
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