An algorithm for computing all Berge equilibria (Q275883): Difference between revisions

From MaRDI portal
Importer (talk | contribs)
Changed an Item
Created claim: Wikidata QID (P12): Q59104295, #quickstatements; #temporary_batch_1705580861688
Property / Wikidata QID
 
Property / Wikidata QID: Q59104295 / rank
 
Normal rank

Revision as of 14:28, 18 January 2024

scientific article
Language Label Description Also known as
English
An algorithm for computing all Berge equilibria
scientific article

    Statements

    An algorithm for computing all Berge equilibria (English)
    0 references
    0 references
    0 references
    0 references
    0 references
    26 April 2016
    0 references
    Summary: An algorithm is presented in this note for determining all Berge equilibria for an \(n\)-person game in normal form. This algorithm is based on the notion of disappointment, with the payoff matrix (PM) being transformed into a disappointment matrix (DM). The DM has the property that a pure strategy profile of the PM is a BE if and only if \((0,\dots,0)\) is the corresponding entry of the DM. Furthermore, any \((0,\dots,0)\) entry of the DM is also a more restrictive Berge-Vaisman equilibrium if and only if each player's BE payoff is at least as large as the player's maximin security level.
    0 references
    0 references
    0 references