Integer algorithm for rendering curved surfaces (Q1114325): Difference between revisions

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Integer algorithm for rendering curved surfaces
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    Integer algorithm for rendering curved surfaces (English)
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    1988
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    The paper addresses the problem of rendering free-form surfaces, starting from boundary representation. A family of surfaces is presented that can be viewed as a \(C^ 1\) generalization of the bilinear Coons' patches. An algorithm for rendering this family of surfaces is provided that uses integer arithmetic and bitwise operations only. The algorithm allows efficient ``on the fly'' implementation of Phong shading, texture mapping, surface normal vector modulation, and also of some other effects using only a few 2D lookup tables and some additions. It seems that the approach presented in the paper in conjunction with the z-buffer technique for solving visibility problem form an efficient method for rendering complex surfaces, suitable even for hardware implementation.
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    computer-aided geometric design
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    curves
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    surfaces
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    splines
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    algorithms
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    bilinear Coons' patches
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    integer arithmetic
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    Phong shading
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    texture mapping
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    rendering complex surfaces
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