Fast tree-based redistancing for level set computations (Q1302930): Difference between revisions

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Fast tree-based redistancing for level set computations
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    Fast tree-based redistancing for level set computations (English)
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    8 February 2000
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    The author presents efficient algorithms for 94 in moving interface problem. The algorithms use quadtrees and triangulation to compute global approximate signed distance functions. A quadtree mesh is built to resolve the interface and the vertex distances are evaluated exactly with a robust search strategy to provide both continuous and discontinuous interpolants. Two-dimensional numerical results show they are highly efficient in practice.
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    moving interfaces
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    level set
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    distance function
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    algorithms
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    numerical results
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