Ray shooting in polygons using geodesic triangulations (Q1330785): Difference between revisions

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Revision as of 09:08, 10 February 2024

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Ray shooting in polygons using geodesic triangulations
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    Ray shooting in polygons using geodesic triangulations (English)
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    10 August 1994
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    This paper presents a new kind of triangulation of simple polygons, which has a low stabbing number (any segment inside the polygon crosses only a logarithmic number of `triangles') and which helps solve diverse visibility problems such as, ray shooting from inside or outside the polygon, visibility inside the polygon from a given point.
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    ray shooting
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    triangulation
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    simple polygons
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    visibility
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