Computing frames along a trajectory (Q1115090): Difference between revisions

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Revision as of 18:59, 19 February 2024

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Computing frames along a trajectory
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    Computing frames along a trajectory (English)
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    1989
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    Eine Aufgabe der Computergraphik besteht darin, längs einer gegebenen Raumkurve begleitende Dreibeine schnell zu berechnen. Zur Lösung dieser Aufgabe erinnert Verf. an die klassische Berechnung von Krümmung und Torsion sowie des begleitenden Frenetschen Dreibeins einer Raumkurve, aus dem jedes beliebige begleitende Dreibein durch Drehung um den Tangentenvektor entsteht.
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    curvature
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    torsion
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    differential invariants
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    frames
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    Frenet frame
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