Note on a pursuit game played on graphs (Q799702): Difference between revisions
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Revision as of 19:49, 19 February 2024
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English | Note on a pursuit game played on graphs |
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Note on a pursuit game played on graphs (English)
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1984
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\textit{M. Aigner} and \textit{M. Fromme} [A game of cops and robbers, ibid. 8, 1-12 (1984)] considered a two-person game on finite graphs where m pursuers (cops) try to catch one evader (robber). They asked, with c(G) as the minimum number of cops which are sufficient to catch the robber on G, whether it is true that c(G)\(\leq k\), k the maximum degree of G, holds for each graph. Here the author gives a negative answer constructing for all k, n (\(k\geq 3)\) a k-regular graph G with c(G)\(\geq n\).
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winning strategy
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pursuit game on graphs
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construction of graphs
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