An efficient computational method for real time multibody dynamic simulation in fully Cartesian coordinates (Q1191987): Difference between revisions

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Revision as of 02:29, 5 March 2024

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An efficient computational method for real time multibody dynamic simulation in fully Cartesian coordinates
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    An efficient computational method for real time multibody dynamic simulation in fully Cartesian coordinates (English)
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    27 September 1992
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