Edge-disjoint odd cycles in graphs with small chromatic numbers (Q1296141): Difference between revisions

From MaRDI portal
Created claim: Wikidata QID (P12): Q114013476, #quickstatements; #temporary_batch_1708557319324
Import240304020342 (talk | contribs)
Set profile property.
Property / MaRDI profile type
 
Property / MaRDI profile type: MaRDI publication profile / rank
 
Normal rank

Revision as of 03:49, 5 March 2024

scientific article
Language Label Description Also known as
English
Edge-disjoint odd cycles in graphs with small chromatic numbers
scientific article

    Statements

    Edge-disjoint odd cycles in graphs with small chromatic numbers (English)
    0 references
    0 references
    0 references
    0 references
    12 July 1999
    0 references
    Two players, Red and Blue, play a positional game alternately by coloring with their color an edge in a graph \(G\). The first one who achieves a monochromatic odd cycle wins and his opponent loses; if no monochromatic odd cycle is produced, the outcome is a draw. The authors show that there is a winning strategy for the first player, if \(G\) has chromatic number \(>4\). The edge-transversal number \(\tau_e(G)\) is the least number of edges to remove from \(G\) in order to destroy all odd cycles. The edge-packing number \(\upsilon_e(G)\) is the maximum number of pairwise edge-disjoint odd cycles; if \(G\) has no odd cycles, set \(\upsilon_e(G)= 0\). The authors show that if \(\tau_e(G')= \upsilon_e(G')\) for every partial graph \(G'\) of \(G\), then \(G\) has chromatic number \(<4\).
    0 references
    0 references
    0 references
    0 references
    0 references
    0 references
    graph
    0 references
    games
    0 references
    positional game
    0 references
    monochromatic odd cycle
    0 references
    winning strategy
    0 references
    chromatic number
    0 references
    edge-disjoint odd cycles
    0 references
    0 references