Shading into texture (Q578948): Difference between revisions
From MaRDI portal
Set profile property. |
Set OpenAlex properties. |
||
Property / full work available at URL | |||
Property / full work available at URL: https://doi.org/10.1016/0004-3702(86)90017-2 / rank | |||
Normal rank | |||
Property / OpenAlex ID | |||
Property / OpenAlex ID: W2069556725 / rank | |||
Normal rank |
Revision as of 20:13, 19 March 2024
scientific article
Language | Label | Description | Also known as |
---|---|---|---|
English | Shading into texture |
scientific article |
Statements
Shading into texture (English)
0 references
1986
0 references
Current shape-from-shading and shape-from-texture methods are applicable only to smooth surfaces, while real surfaces are often rough and crumpled. To extend such methods to real surfaces we must have a model that also applies to rough surfaces. The fractal surface model provides a formalism that is competent to describe such natural 3-D surfaces and, in addition, is able to predict human perceptual judgment of smoothness versus roughness. We have used this model of natural surface shapes to derive a technique for 3-D shape estimation that treats shaded and textured surfaces in a unified manner.
0 references
three-dimensional shapes
0 references
shape-from-shading methods
0 references
computer vision
0 references
shape-from-texture methods
0 references
rough surfaces
0 references
fractal surface model
0 references