An efficient implementation of Bailey and Borwein's algorithm for parallel random number generation on graphics processing units (Q488304): Difference between revisions

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Latest revision as of 00:15, 20 March 2024

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An efficient implementation of Bailey and Borwein's algorithm for parallel random number generation on graphics processing units
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    An efficient implementation of Bailey and Borwein's algorithm for parallel random number generation on graphics processing units (English)
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    26 January 2015
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    GPU
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    random number generation
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    normal numbers
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