Using efficient feasible directions in interactive multiple objective linear programming (Q1178731): Difference between revisions

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Latest revision as of 10:47, 15 May 2024

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Using efficient feasible directions in interactive multiple objective linear programming
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    Using efficient feasible directions in interactive multiple objective linear programming (English)
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    26 June 1992
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    A feasible direction \(e\in R^ n\) for \(X=\{x\in R^ n\mid Ax=b, x\geq 0\}\) at \(x^ 0\in X\) is said to be efficient for the multiple objective linear programming problem (MOLP) ``maximize'' \(Cx\), subject to \(x\in X\), if there exists no feasible direction \(w\) for \(X\) at \(x^ 0\) such that \(Cw\geq Ce\) and \(Cw\neq Ce\). Efficient feasible directions are characterized in terms of the optimal value of an associated linear programming problem. If \(v\) is the (unknown) value function of the decision maker over the objective functions and \(g(x)=v(Cx)\), a feasible direction for \(X\) at \(x^ 0\) such that \(\nabla g(x^ 0)d>0\) is called a direction of increase for the single objective optimization problem (SOP) maximize \(g(x)\), subject to \(x\in X\), at \(x^ 0\). If \(v\) is nondecreasing, concave and twice differentiable, \(d\) is a feasible direction of increase for (SOP) at \(x^ 0\), \(e^*\) is a feasible direction for \(X\) at \(x^ 0\) and \(Ce^*\geq Cd\), then \(e^*\) is also a feasible direction of increase for (SOP) at \(x^ 0\). These results are used to incorporate efficient feasible directions into interactive line search algorithms for (MOLP) in such a way that all generated points lie in the efficient set.
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    multiple objective linear programming
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    efficient feasible directions
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    interactive line search algorithms
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