Solution concepts in two-person multicriteria games (Q1114603): Difference between revisions

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Latest revision as of 11:39, 19 June 2024

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Solution concepts in two-person multicriteria games
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    Solution concepts in two-person multicriteria games (English)
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    1989
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    We propose new solution concepts for multicriteria games and compare them with existing ones. The general setting is that of two-person finite games in normal form (matrix games) with pure and mixed strategy sets for the players. The notions of efficiency (Pareto optimality), security levels, and response strategies have all been used in defining solutions ranging from equilibrium points to Pareto saddle points. Methods for obtaining strategies that yield Pareto security levels to the players or Pareto saddle points to the game, when they exist, are presented. Finally, we study games with more than two qualitative outcomes such as combat games. Using the notion of guaranteed outcomes, we obtain saddlepoint solutions in mixed strategies for a number of cases. Examples illustrating the concepts, methods, and solutions are included.
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    new solution concepts
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    multicriteria games
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    efficiency
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    Pareto optimality
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    security levels
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    response strategies
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    equilibrium points
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    Pareto saddle points
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    combat games
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    guaranteed outcomes
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    vector-valued optimization
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