An algorithmic analysis of the Honey-Bee game (Q714789): Difference between revisions

From MaRDI portal
Set OpenAlex properties.
ReferenceBot (talk | contribs)
Changed an Item
 
Property / cites work
 
Property / cites work: Q4407717 / rank
 
Normal rank
Property / cites work
 
Property / cites work: TETRIS IS HARD, EVEN TO APPROXIMATE / rank
 
Normal rank
Property / cites work
 
Property / cites work: Playing Games with Algorithms: Algorithmic Combinatorial Game Theory / rank
 
Normal rank
Property / cites work
 
Property / cites work: Computing a perfect strategy for nxn chess requires time exponential in n / rank
 
Normal rank
Property / cites work
 
Property / cites work: Q4198056 / rank
 
Normal rank
Property / cites work
 
Property / cites work: Comparability graphs and intersection graphs / rank
 
Normal rank
Property / cites work
 
Property / cites work: The Othello game on an \(n\times n\) board is PSPACE-complete / rank
 
Normal rank
Property / cites work
 
Property / cites work: GO Is Polynomial-Space Hard / rank
 
Normal rank
Property / cites work
 
Property / cites work: Mathematical Foundations of Computer Science 2003 / rank
 
Normal rank
Property / cites work
 
Property / cites work: More on the complexity of common superstring and supersequence problems / rank
 
Normal rank
Property / cites work
 
Property / cites work: Gobang is PSPACE-complete / rank
 
Normal rank
Property / cites work
 
Property / cites work: Hex ist Pspace-vollständig. (Hex is Pspace-complete) / rank
 
Normal rank
Property / cites work
 
Property / cites work: <i>N</i> by <i>N</i> Checkers is Exptime Complete / rank
 
Normal rank
Property / cites work
 
Property / cites work: Q4407697 / rank
 
Normal rank

Latest revision as of 18:55, 5 July 2024

scientific article
Language Label Description Also known as
English
An algorithmic analysis of the Honey-Bee game
scientific article

    Statements

    An algorithmic analysis of the Honey-Bee game (English)
    0 references
    0 references
    0 references
    11 October 2012
    0 references
    0 references
    0 references
    0 references
    0 references
    0 references
    combinatorial game
    0 references
    computational complexity
    0 references
    graph problem
    0 references
    0 references