An algorithmic analysis of the Honey-Bee game
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Publication:714789
DOI10.1016/j.tcs.2012.05.032zbMath1247.68097OpenAlexW2064727996MaRDI QIDQ714789
Rudolf Fleischer, Gerhard J. Woeginger
Publication date: 11 October 2012
Published in: Theoretical Computer Science (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.tcs.2012.05.032
2-person games (91A05) Games involving graphs (91A43) Computational difficulty of problems (lower bounds, completeness, difficulty of approximation, etc.) (68Q17) Combinatorial games (91A46)
Related Items (11)
Unnamed Item ⋮ The Flood-It game parameterized by the vertex cover number ⋮ The complexity of free-flood-it on \(2\times n\) boards ⋮ A Survey on the Complexity of Flood-Filling Games ⋮ The complexity of flood-filling games on graphs ⋮ How Bad is the Freedom to Flood-It? ⋮ Flooding games on graphs ⋮ Spanning trees and the complexity of flood-filling games ⋮ Algorithms, kernels and lower bounds for the flood-it game parameterized by the vertex cover number ⋮ The unit-capacity constrained permutation problem ⋮ Tractability and hardness of flood-filling games on trees
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- GO Is Polynomial-Space Hard
- TETRIS IS HARD, EVEN TO APPROXIMATE
- Mathematical Foundations of Computer Science 2003
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