TETRIS IS HARD, EVEN TO APPROXIMATE
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Publication:4818596
DOI10.1142/S0218195904001354zbMath1093.90045OpenAlexW2146302034MaRDI QIDQ4818596
David Liben-Nowell, Hendrik Jan Hoogeboom, Susan Hohenberger, Ron Breukelaar, Erik D. Demaine, Walter A. Kosters
Publication date: 29 September 2004
Published in: International Journal of Computational Geometry & Applications (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1142/s0218195904001354
Abstract computational complexity for mathematical programming problems (90C60) Game theory (91A99) Combinatorial optimization (90C27) Enumerative combinatorics (05A99)
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Threes!, Fives, 1024!, and 2048 are hard ⋮ Online Square Packing ⋮ On the Complexity of Two Dots for Narrow Boards and Few Colors. ⋮ Bust-a-Move/Puzzle Bobble Is NP-complete ⋮ How fast can we play Tetris greedily with rectangular pieces? ⋮ Defying gravity and gadget numerosity: the complexity of the Hanano puzzle ⋮ On the complexity of jelly-no-puzzle ⋮ Online square packing with gravity ⋮ Combinatorial analysis of tetris-like games ⋮ An algorithmic analysis of the Honey-Bee game
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