Threes!, Fives, 1024!, and 2048 are hard
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Publication:5282820
DOI10.4230/LIPICS.FUN.2016.22zbMATH Open1369.68243OpenAlexW2964098108MaRDI QIDQ5282820FDOQ5282820
Authors: Stefan Langerman, Yushi Uno
Publication date: 17 July 2017
Full work available at URL: http://dx.doi.org/10.4230/LIPIcs.FUN.2016.22
Recommendations
Analysis of algorithms and problem complexity (68Q25) Computational difficulty of problems (lower bounds, completeness, difficulty of approximation, etc.) (68Q17) Combinatorial games (91A46)
Cited In (10)
- Systematic selection of \(N\)-tuple networks for 2048
- Threes!, Fives, 1024!, and 2048 are hard
- Trainyard is NP-hard
- 2048 without new tiles is still hard
- HOW DIFFICULT IS IT TO INVENT A NONTRIVIAL GAME?
- TETRIS IS HARD, EVEN TO APPROXIMATE
- Tetris is Hard, Even to Approximate
- Tracks from hell -- when finding a proof may be easier than checking it
- Trainyard is NP-hard
- Making change in 2048
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