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Threes!, Fives, 1024!, and 2048 are hard

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Publication:5282820
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DOI10.4230/LIPICS.FUN.2016.22zbMATH Open1369.68243OpenAlexW2964098108MaRDI QIDQ5282820FDOQ5282820


Authors: Stefan Langerman, Yushi Uno Edit this on Wikidata


Publication date: 17 July 2017


Full work available at URL: http://dx.doi.org/10.4230/LIPIcs.FUN.2016.22




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  • Threes!, Fives, 1024!, and 2048 are hard
  • 2048 without new tiles is still hard
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  • TETRIS IS HARD, EVEN TO APPROXIMATE


zbMATH Keywords

algorithmic combinatorial game theory20481024!FivesThrees!


Mathematics Subject Classification ID

Analysis of algorithms and problem complexity (68Q25) Computational difficulty of problems (lower bounds, completeness, difficulty of approximation, etc.) (68Q17) Combinatorial games (91A46)



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  • Systematic selection of \(N\)-tuple networks for 2048
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  • Trainyard is NP-hard
  • 2048 without new tiles is still hard
  • HOW DIFFICULT IS IT TO INVENT A NONTRIVIAL GAME?
  • TETRIS IS HARD, EVEN TO APPROXIMATE
  • Tetris is Hard, Even to Approximate
  • Tracks from hell -- when finding a proof may be easier than checking it
  • Trainyard is NP-hard
  • Making change in 2048





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