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2048 without new tiles is still hard

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Publication:5282798
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DOI10.4230/LIPICS.FUN.2016.1zbMATH Open1369.68223MaRDI QIDQ5282798FDOQ5282798


Authors: Ahmed Abdelkader, Aditya Acharya, Philip Dasler Edit this on Wikidata


Publication date: 17 July 2017





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zbMATH Keywords

complexity of games2048


Mathematics Subject Classification ID

Analysis of algorithms and problem complexity (68Q25) Computational difficulty of problems (lower bounds, completeness, difficulty of approximation, etc.) (68Q17) Combinatorial games (91A46)



Cited In (9)

  • Push-pull block puzzles are hard
  • Systematic selection of \(N\)-tuple networks for 2048
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  • On the complexity of Two Dots for narrow boards and few colors
  • TETRIS IS HARD, EVEN TO APPROXIMATE
  • Tetris is Hard, Even to Approximate
  • Particle computation: complexity, algorithms, and logic
  • Making change in 2048





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