Threes!, Fives, 1024!, and 2048 are hard
From MaRDI portal
Publication:1623263
DOI10.1016/J.TCS.2018.03.018zbMATH Open1402.68101arXiv1505.04274OpenAlexW2790674930MaRDI QIDQ1623263FDOQ1623263
Authors: Stefan Langerman, Yushi Uno
Publication date: 23 November 2018
Published in: Theoretical Computer Science (Search for Journal in Brave)
Abstract: We analyze the computational complexity of the popular computer games Threes!, 1024!, 2048 and many of their variants. For most known versions expanded to an m x n board, we show that it is NP-hard to decide whether a given starting position can be played to reach a specific (constant) tile value.
Full work available at URL: https://arxiv.org/abs/1505.04274
Recommendations
Analysis of algorithms and problem complexity (68Q25) Computational difficulty of problems (lower bounds, completeness, difficulty of approximation, etc.) (68Q17) Combinatorial games (91A46)
Cites Work
Cited In (7)
This page was built for publication: Threes!, Fives, 1024!, and 2048 are hard
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q1623263)