Threes!, Fives, 1024!, and 2048 are hard

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Publication:1623263

DOI10.1016/J.TCS.2018.03.018zbMATH Open1402.68101arXiv1505.04274OpenAlexW2790674930MaRDI QIDQ1623263FDOQ1623263


Authors: Stefan Langerman, Yushi Uno Edit this on Wikidata


Publication date: 23 November 2018

Published in: Theoretical Computer Science (Search for Journal in Brave)

Abstract: We analyze the computational complexity of the popular computer games Threes!, 1024!, 2048 and many of their variants. For most known versions expanded to an m x n board, we show that it is NP-hard to decide whether a given starting position can be played to reach a specific (constant) tile value.


Full work available at URL: https://arxiv.org/abs/1505.04274




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