Spanning trees and the complexity of flood-filling games
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Publication:489766
DOI10.1007/S00224-013-9482-ZzbMATH Open1303.05127arXiv1203.2538OpenAlexW2568998114MaRDI QIDQ489766FDOQ489766
Authors: Kitty Meeks, Alex Scott
Publication date: 21 January 2015
Published in: Theory of Computing Systems (Search for Journal in Brave)
Abstract: We consider problems related to the combinatorial game (Free-)Flood-It, in which players aim to make a coloured graph monochromatic with the minimum possible number of flooding operations. We show that the minimum number of moves required to flood any given graph G is equal to the minimum, taken over all spanning trees T of G, of the number of moves required to flood T. This result is then applied to give two polynomial-time algorithms for flood-filling problems. Firstly, we can compute in polynomial time the minimum number of moves required to flood a graph with only a polynomial number of connected subgraphs. Secondly, given any coloured connected graph and a subset of the vertices of bounded size, the number of moves required to connect this subset can be computed in polynomial time.
Full work available at URL: https://arxiv.org/abs/1203.2538
Recommendations
Analysis of algorithms and problem complexity (68Q25) Coloring of graphs and hypergraphs (05C15) Games on graphs (graph-theoretic aspects) (05C57) Games involving graphs (91A43)
Cites Work
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Cited In (11)
- How bad is the freedom to Flood-It?
- A Survey on the Complexity of Flood-Filling Games
- How Bad is the Freedom to Flood-It?
- Algorithms, kernels and lower bounds for the flood-it game parameterized by the vertex cover number
- The Flood-It game parameterized by the vertex cover number
- The complexity of flood-filling games on graphs
- Extremal properties of flood-filling games
- Complexity and computation of connected zero forcing
- Parameterized complexity of flood-filling games on trees
- Tractability and hardness of flood-filling games on trees
- Flooding games on graphs
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