Spanning trees and the complexity of flood-filling games

From MaRDI portal
Publication:489766

DOI10.1007/S00224-013-9482-ZzbMATH Open1303.05127arXiv1203.2538OpenAlexW2568998114MaRDI QIDQ489766FDOQ489766


Authors: Kitty Meeks, Alex Scott Edit this on Wikidata


Publication date: 21 January 2015

Published in: Theory of Computing Systems (Search for Journal in Brave)

Abstract: We consider problems related to the combinatorial game (Free-)Flood-It, in which players aim to make a coloured graph monochromatic with the minimum possible number of flooding operations. We show that the minimum number of moves required to flood any given graph G is equal to the minimum, taken over all spanning trees T of G, of the number of moves required to flood T. This result is then applied to give two polynomial-time algorithms for flood-filling problems. Firstly, we can compute in polynomial time the minimum number of moves required to flood a graph with only a polynomial number of connected subgraphs. Secondly, given any coloured connected graph and a subset of the vertices of bounded size, the number of moves required to connect this subset can be computed in polynomial time.


Full work available at URL: https://arxiv.org/abs/1203.2538




Recommendations




Cites Work


Cited In (11)





This page was built for publication: Spanning trees and the complexity of flood-filling games

Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q489766)