Spanning trees and the complexity of flood-filling games
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Publication:489766
DOI10.1007/s00224-013-9482-zzbMath1303.05127arXiv1203.2538OpenAlexW2568998114MaRDI QIDQ489766
Kitty Meeks, Alexander D. Scott
Publication date: 21 January 2015
Published in: Theory of Computing Systems (Search for Journal in Brave)
Full work available at URL: https://arxiv.org/abs/1203.2538
Analysis of algorithms and problem complexity (68Q25) Games involving graphs (91A43) Coloring of graphs and hypergraphs (05C15) Games on graphs (graph-theoretic aspects) (05C57)
Related Items (7)
Unnamed Item ⋮ The Flood-It game parameterized by the vertex cover number ⋮ A Survey on the Complexity of Flood-Filling Games ⋮ How Bad is the Freedom to Flood-It? ⋮ Algorithms, kernels and lower bounds for the flood-it game parameterized by the vertex cover number ⋮ Complexity and computation of connected zero forcing ⋮ Tractability and hardness of flood-filling games on trees
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