Spanning trees and the complexity of flood-filling games
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Abstract: We consider problems related to the combinatorial game (Free-)Flood-It, in which players aim to make a coloured graph monochromatic with the minimum possible number of flooding operations. We show that the minimum number of moves required to flood any given graph G is equal to the minimum, taken over all spanning trees T of G, of the number of moves required to flood T. This result is then applied to give two polynomial-time algorithms for flood-filling problems. Firstly, we can compute in polynomial time the minimum number of moves required to flood a graph with only a polynomial number of connected subgraphs. Secondly, given any coloured connected graph and a subset of the vertices of bounded size, the number of moves required to connect this subset can be computed in polynomial time.
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Cites work
- scientific article; zbMATH DE number 5542185 (Why is no real title available?)
- An algorithmic analysis of the Honey-Bee game
- Flooding games on graphs
- On complexity of flooding games on graphs with interval representations
- The complexity of flood filling games
- The complexity of flood-filling games on graphs
- The complexity of free-flood-it on \(2\times n\) boards
Cited in
(11)- Flooding games on graphs
- How bad is the freedom to Flood-It?
- A Survey on the Complexity of Flood-Filling Games
- How Bad is the Freedom to Flood-It?
- Algorithms, kernels and lower bounds for the flood-it game parameterized by the vertex cover number
- The Flood-It game parameterized by the vertex cover number
- The complexity of flood-filling games on graphs
- Complexity and computation of connected zero forcing
- Extremal properties of flood-filling games
- Parameterized complexity of flood-filling games on trees
- Tractability and hardness of flood-filling games on trees
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