Tractability and hardness of flood-filling games on trees
From MaRDI portal
Publication:2344738
Recommendations
Cites work
- Algorithms and Data Structures
- An algorithmic analysis of the Honey-Bee game
- Analogs & duals of the MAST problem for sequences & trees
- Connected Coloring Completion for General Graphs: Algorithms and Complexity
- Efficient algorithms for inferring evolutionary trees
- Flooding games on graphs
- scientific article; zbMATH DE number 3639144 (Why is no real title available?)
- scientific article; zbMATH DE number 806748 (Why is no real title available?)
- scientific article; zbMATH DE number 6399334 (Why is no real title available?)
- More on the complexity of common superstring and supersequence problems
- On the complexity of DNA physical mapping
- On the parameterized complexity of the fixed alphabet shortest common supersequence and longest common subsequence problems
- Parameterized complexity of flood-filling games on trees
- Sharp Tractability Borderlines for Finding Connected Motifs in Vertex-Colored Graphs
- Spanning trees and the complexity of flood-filling games
- The complexity of flood filling games
- The complexity of flood-filling games on graphs
- The complexity of free-flood-it on \(2\times n\) boards
- The Complexity of Some Problems on Subsequences and Supersequences
- The consensus string problem for a metric is NP-complete
- The hardness of perfect phylogeny, feasible register assignment and other problems on thin colored graphs
- The shortest common supersequence problem over binary alphabet is NP- complete
- Triangulating Vertex-Colored Graphs
Cited in
(8)- Algorithms, kernels and lower bounds for the flood-it game parameterized by the vertex cover number
- The Flood-It game parameterized by the vertex cover number
- How bad is the freedom to Flood-It?
- The complexity of free-flood-it on \(2\times n\) boards
- How Bad is the Freedom to Flood-It?
- Spanning trees and the complexity of flood-filling games
- Parameterized complexity of flood-filling games on trees
- A Survey on the Complexity of Flood-Filling Games
This page was built for publication: Tractability and hardness of flood-filling games on trees
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q2344738)