Computing pure Nash and strong equilibria in bottleneck congestion games (Q378094): Difference between revisions

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Latest revision as of 01:37, 7 July 2024

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Computing pure Nash and strong equilibria in bottleneck congestion games
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    Computing pure Nash and strong equilibria in bottleneck congestion games (English)
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    11 November 2013
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    The authors study computational complexity of pure Nash and strong equilibria in bottleneck congestion games. These games properly model the properties of many real-world network routing applications and are known to possess strong equilibria. The authors provide a generic centralized algorithm to compute strong equilibria in polynomial time for many classes of games (matroid or single-commodity). They examine natural improvement dynamics to reach equilibria in polynomial time. They further establish a variety of hardness results and lower bounds regarding the duration of unilateral and coalitional improvement dynamics.
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    bottleneck congestion games
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    computation of strong equilibria
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    improvement dynamics
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