Agility in repeated games: an example (Q500583): Difference between revisions
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Property / cites work: The Structure of Nash Equilibrium in Repeated Games with Finite Automata / rank | |||
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Property / cites work: Delayed-response strategies in repeated games with observation lags / rank | |||
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Property / cites work: Switching costs in frequently repeated games. / rank | |||
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Property / cites work: Finite automata play the repeated prisoner's dilemma / rank | |||
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Property / cites work: Q3245644 / rank | |||
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Revision as of 20:15, 10 July 2024
scientific article
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English | Agility in repeated games: an example |
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Agility in repeated games: an example (English)
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5 October 2015
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guerilla
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repeated games
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imperfect monitoring
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agility
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organizational behavior
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hysteresis
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