Multiobjective game method based on self-adaptive space division of design variables and its application to vehicle suspension (Q1718486): Difference between revisions

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Latest revision as of 02:27, 18 July 2024

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Multiobjective game method based on self-adaptive space division of design variables and its application to vehicle suspension
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    Multiobjective game method based on self-adaptive space division of design variables and its application to vehicle suspension (English)
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    8 February 2019
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    Summary: Based on the similarity between the game theory and the multiobjective design, the bionic mapping and the space mapping are established between the multiobjective optimization model and game model. Then, the multiobjective optimization method based on self-adaptive space division of design variables is proposed. The design variables are divided into multiple strategy subspaces and are assigned to corresponding game players by calculating impact factors, \(K\)-means clustering, and correlation analysis. Strategy subspaces of game players are dynamically adjusted in the iteration process. In their own strategy subspaces, each game player takes their payoff function (the mapping of objective function) as monoobjective optimization. It gives the best strategy upon other players. And the best strategies of all players are combined into the group strategy in this game round. Triobjective optimization is carried out for vehicle suspension in this method and it is compared with the traditional game method. The results show that this method has better calculating automaticity and can effectively promote generalization of multiobjective game method and improve the computational efficiency and precision.
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