The following pages link to (Q4223194):
Displaying 50 items.
- Software:13572 (transclusion) (← links)
- Software:122438 (transclusion) (← links)
- Dataset:4834875 (transclusion) (← links)
- Dataset:4834514 (transclusion) (← links)
- LEARNING TO PLAY BEST RESPONSE IN DUOPOLY GAMES (Q4655036) (← links)
- WHEN WILL THEY EVER MAKE UP THEIR MINDS? THE SOCIAL STRUCTURE OF UNSTABLE DECISION MAKING (Q4661864) (← links)
- NEWTONIAN MECHANICS AND NASH PLAY (Q4661975) (← links)
- SELF-ORGANIZATION OF LÖSCH'S HEXAGONS IN ECONOMIC AGGLOMERATION FOR CORE-PERIPHERY MODELS (Q4907007) (← links)
- Rawlsian altruism with perfect discrimination leads to social efficiency (Q4963359) (← links)
- Discussion of the Competitive Strategies of Telecom Operators and Over-the-Top Service Providers from the Perspective of Evolutionary Game Theory (Q4991764) (← links)
- Social) Norm Dynamics (Q4993616) (← links)
- On Gradient-Based Learning in Continuous Games (Q5027020) (← links)
- (Q5053204) (← links)
- Distributed Variable Sample-Size Gradient-Response and Best-Response Schemes for Stochastic Nash Equilibrium Problems (Q5072591) (← links)
- Bayesian Exploration: Incentivizing Exploration in Bayesian Games (Q5080666) (← links)
- On Synchronous, Asynchronous, and Randomized Best-Response Schemes for Stochastic Nash Games (Q5108262) (← links)
- Asynchronous Schemes for Stochastic and Misspecified Potential Games and Nonconvex Optimization (Q5144794) (← links)
- Economic Games as Estimators (Q5147168) (← links)
- Path Dependence in Models with Fading Memory or Adaptive Learning (Q5148534) (← links)
- Learning in Games (Q5150294) (← links)
- Evolutionary Game Theory (Q5150302) (← links)
- Complex dynamics in learning complicated games (Q5170992) (← links)
- Sample Path Large Deviations for Stochastic Evolutionary Game Dynamics (Q5219703) (← links)
- RETROSPECTIVE VOTING AND PARTY POLARIZATION (Q5224957) (← links)
- Comment on An and Schorfheide's Bayesian Analysis of DSGE Models (Q5292347) (← links)
- A GENERALIZED MODEL OF BEST RESPONSE ADAPTATION (Q5470115) (← links)
- AN APPROACH FOR SOLVING FUZZY GAMES (Q5487867) (← links)
- Coordination problems on networks revisited: statics and dynamics (Q5860332) (← links)
- Predicting how people play games: A simple dynamic model of choice (Q5928238) (← links)
- Invariance properties of persistent equilibria and related solution concepts (Q5932221) (← links)
- Introduction (to the special issue on: Economics and artificial intelligence) (Q5938618) (← links)
- Learning in network contexts: experimental results from simulations (Q5938622) (← links)
- A general class of adaptive strategies (Q5938632) (← links)
- Learning in games by random sampling (Q5938633) (← links)
- Backward unraveling over time: The evolution of strategic behavior in the entry level British medical labor markets (Q5940869) (← links)
- Evolution and information in a gift-giving game (Q5952422) (← links)
- Human centered processes and decision support systems (Q5953320) (← links)
- Stochastic approximation algorithms: overview and recent trends. (Q5955825) (← links)
- Finite-population evolution with rare mutations in asymmetric games (Q5963295) (← links)
- Similarity Suppresses Cyclicity: Why Similar Competitors Form Hierarchies (Q6086808) (← links)
- The logit dynamic in supermodular games with a continuum of strategies: a deterministic approximation approach (Q6102515) (← links)
- Learning and equilibrium transitions: stochastic stability in discounted stochastic fictitious play (Q6106622) (← links)
- A gradient-based reinforcement learning model of market equilibration (Q6111438) (← links)
- Affine Relaxations of the Best Response Algorithm: Global Convergence in Ratio-Bounded Games (Q6116265) (← links)
- No-regret algorithms in on-line learning, games and convex optimization (Q6120936) (← links)
- Introspection dynamics in asymmetric multiplayer games (Q6124789) (← links)
- Evolution of semi-Kantian preferences in two-player assortative interactions with complete and incomplete information and plasticity (Q6124791) (← links)
- Evolutionary dynamics in heterogeneous populations: a general framework for an arbitrary type distribution (Q6142573) (← links)
- A myopic adjustment process for mean field games with finite state and action space (Q6146790) (← links)
- Learning Optimal Policies in Potential Mean Field Games: Smoothed Policy Iteration Algorithms (Q6148451) (← links)