Delaunay triangulation and the convex hull of n points in expected linear time (Q799379)

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Delaunay triangulation and the convex hull of n points in expected linear time
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    Delaunay triangulation and the convex hull of n points in expected linear time (English)
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    An algorithm is presented which produces a Delaunay triangulation of n points in the Euclidean plane in expected linear time. The expected execution time is achieved when the data are (not too far from) uniformly distributed. A modification of the algorithm discussed in the appendix treats most of the non-uniform distributions. The basis of this algorithm is a geographical partitioning of the plane into boxes by the well-known Radix-sort algorithm. This partitioning is also used as a basis for a linear time algorithm for finding the convex hull of n points in the Euclidean plane.
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    Voronoi polygons
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    Delaunay triangulation
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    Radix-sort algorithm
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    linear time algorithm
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    convex hull
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    Euclidean plane
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