An efficient implementation of Bailey and Borwein's algorithm for parallel random number generation on graphics processing units
Publication:488304
DOI10.1007/s00607-012-0234-8zbMath1304.65005OpenAlexW2065470814MaRDI QIDQ488304
Tim Wilkin, Michael Johnstone, Doug Creighton, Gleb Beliakov
Publication date: 26 January 2015
Published in: Computing (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/s00607-012-0234-8
Parallel algorithms in computer science (68W10) Parallel numerical computation (65Y05) Random number generation in numerical analysis (65C10) Pseudo-random numbers; Monte Carlo methods (11K45) Numerical algorithms for specific classes of architectures (65Y10)
Uses Software
Cites Work
- Unnamed Item
- Unnamed Item
- Class library ranlip for multivariate nonuniform random variate generation
- Uniform random number generation
- Variants of Mersenne Twister Suitable for Graphic Processors
- TestU01
- Close-Point Spatial Tests and Their Application to Random Number Generators
- Random Generators and Normal Numbers
- Normal Numbers and Pseudorandom Generators
This page was built for publication: An efficient implementation of Bailey and Borwein's algorithm for parallel random number generation on graphics processing units