Computational ludics
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Publication:534713
DOI10.1016/J.TCS.2010.12.026zbMath1222.03032OpenAlexW2911816136MaRDI QIDQ534713
Publication date: 10 May 2011
Published in: Theoretical Computer Science (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.tcs.2010.12.026
automata theorynormalization procedureformal languagesludicsfinitely generated designsinfinite designsterm syntax for designs
Related Items (12)
From Focalization of Logic to the Logic of Focalization ⋮ Jump from parallel to sequential proofs: exponentials ⋮ Unnamed Item ⋮ Classical realizability in the CPS target language ⋮ On the Meaning of Focalization ⋮ On the Meaning of Logical Completeness ⋮ Focalisation and Classical Realisability ⋮ Game of grounds ⋮ An interpretation of CCS into ludics ⋮ Realizability models for a linear dependent PCF ⋮ Unnamed Item ⋮ Infinitary affine proofs
Cites Work
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- Interactive observability in Ludics: the geometry of tests
- On full abstraction for PCF: I, II and III
- Confluence of the coinductive \(\lambda\)-calculus
- Polarized games
- Locus Solum: From the rules of logic to the logic of rules
- Ludics with repetitions (Exponentials, Interactive types and Completeness)
- On the meaning of logical completeness
- Ludics is a Model for the Finitary Linear Pi-Calculus
- Abstract Böhm trees
- Typed lambda-calculus in classical Zermelo-Fraenkel set theory
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