A turn-based approach for qualitative time concurrent games
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Publication:2117153
DOI10.1007/978-3-030-76983-3_5zbMath1489.68160OpenAlexW3169429640MaRDI QIDQ2117153
Didier Lime, Serge Haddad, Olivier H. Roux
Publication date: 21 March 2022
Full work available at URL: https://doi.org/10.1007/978-3-030-76983-3_5
Applications of game theory (91A80) Specification and verification (program logics, model checking, etc.) (68Q60) Models and methods for concurrent and distributed computing (process algebras, bisimulation, transition nets, etc.) (68Q85)
Uses Software
Cites Work
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- Strategy improvement for concurrent reachability and turn-based stochastic safety games
- Logical time control of concurrent DES
- Concurrent reachability games
- Supervisory Control of a Class of Discrete Event Processes
- On the synthesis of strategies in infinite games
- On the synthesis of discrete controllers for timed systems
- Reachability-Time Games on Timed Automata
- CONCUR 2003 - Concurrency Theory
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