scientific article

From MaRDI portal
Revision as of 23:08, 5 February 2024 by Import240129110113 (talk | contribs) (Created automatically from import240129110113)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Publication:3944542

zbMath0485.00025MaRDI QIDQ3944542

Elwyn R. Berlekamp, Richard K. Guy

Publication date: 1982


Title: zbMATH Open Web Interface contents unavailable due to conflicting licenses.



Related Items (only showing first 100 items - show all)

Search optimization, funnel topography, and dynamical criticality on the string landscapeWhen is an automatic set an additive basis?An Introduction to Lazy Cops and Robbers on GraphsUnnamed ItemUnnamed ItemRegional Control of Probabilistic Cellular AutomataOptimal and suboptimal regional control of probabilistic cellular automataLogical Gates via Gliders CollisionsBichromatic coloring game on triangulationsA universal non-conservative reversible elementary triangular partitioned cellular automaton that shows complex behaviorA morphic approach to combinatorial games: the Tribonacci caseUsing Brouwer’s Fixed Point TheoremHanoi revisitedUnnamed ItemArithmetic Progressions and Tic-Tac-Toe GamesUnnamed ItemTRANSIENT DYNAMICS AND QUASISTATIONARY EQUILIBRIA OF CONTINUOUS-TIME LINEAR STOCHASTIC CELLULAR AUTOMATA VOTER MODELS WITH MULTISCALE NEIGHBORHOODSThe complexity of recursion theoretic gamesA TWO-PLAYER GAME OF LIFEZero-Sum Two Person GamesPrefaceUnnamed ItemUnnamed ItemUnnamed ItemRemarks on History and Presence of Game Tree Search and ResearchChomp, Recurrences and Chaos(?)Three-rowed CHOMPMorphometry of spatial patternsUpper bound on the products of particle interactions in cellular automataKolmogorov complexity and cellular automata classificationUnnamed ItemA symbolic finite-state approach for automated proving of theorems in combinatorial game theoryUnnamed ItemProbing the 4-3-2 Edge Template in HexThe Game of Synchronized DomineeringA hierarchical approach to computer HexComputer GoGames solved: Now and in the futureComputer Go: An AI oriented surveyUnnamed ItemUnnamed ItemNonlinear dynamics in combinatorial games: Renormalizing ChompUnnamed ItemProof of Northshield's conjecture concerning an analogue of Stern's sequence for $\mathbb{Z}[\sqrt{2}$] ⋮ REALIZATION AND BIFURCATION OF BOOLEAN FUNCTIONS VIA CELLULAR NEURAL NETWORKSLocalized patterns in reaction-diffusion systemsShift-symmetric configurations in two-dimensional cellular automata: Irreversibility, insolvability, and enumerationEgyptian Fractions with Denominators from Sequences Closed Under DoublingSurprising Areas in the Quest for Small Universal DevicesStatistical mechanics of cellular automataQUANTUM OCTAL GAMESSome applications of propositional logic to cellular automataDensity decay and growth of correlations in the Game of LifeDiscrete threshold growth dynamics are omnivorous for box neighborhoodsIntroduction to the Zambelli FestschriftTight Bounds on Periodic Cell Configurations in LifeJohn Horton Conway FRSConway Games, CoalgebraicallyTraveling salesmen in the presence of competitionComplexity, appeal and challenges of combinatorial gamesPeriodicity in one-dimensional peg duotaireNew results of exhaustive search in the game AmazonsCounting the number of gamesPeg-solitaire, string rewriting systems and finite automataAsynchronous game of lifeWinning ways of weighted poset gamesTwin jumping checkers in \(Z^ d\)An 8-State Simple Reversible Triangular Cellular Automaton that Exhibits Complex BehaviorJohn Conway: the man who played mathematicsA study on delay-sensitive cellular automataMore really is differentCycle detection using a stackOn logical universality of Belousov-Zhabotinsky vesiclesOn Conway's recursive sequenceDimer automata and cellular automataAn adaptive and robust biological network based on the vacant-particle transportation modelAn information-based classification of elementary cellular automataBootstrapping system defined by inconsistent relation between Boolean and non-Boolean algebraOn the complexity of two-dimensional signed majority cellular automataWalks on tilings of polygonsExpository notes on computability and complexity in (arithmetical) gamesGraph labeling gamesProper 2-coloring game on some treesSharp thresholds in bootstrap percolationInset games and strategiesFrobenius Numbers and Automatic SequencesOrdinal Sums, Clockwise Hackenbush, and Domino ShaveA Note on NumbersA Nim game played on graphs.A Nim game played on graphs. II.Larger than Life: threshold-range scaling of Life's coherent structuresAmenability and Linear Cellular Automata Over Semisimple Modules of Finite LengthExplicit construction of single input-single output logic gates from three soliton solution of Manakov systemOn lattices from combinatorial game theory modularity and a representation theorem: finite caseIterated open neighborhood graphs and generalizationsThe ring of \(k\)-regular sequences. II.On bichromatic triangle gameNonlinearity and computation: Implementing logic as a nonlinear dynamical system\(1/f\) fluctuation in the game of lifeLIM is not slim







This page was built for publication: