Two-person symmetric whist (Q2571287)

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Two-person symmetric whist
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    Two-person symmetric whist (English)
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    1 November 2005
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    Summary: We introduce a two-person perfect information model of trick taking games. A set of cards is distributed between two players, and play proceeds in tricks with the obligation to follow suit, as in many real-world card games. We assume that in each suit, the two players have the same number of cards. Under this assumption, we show how to assign a value from a certain semigroup to each single-suit card distribution in such a way that the outcome of a multi-suit deal under optimal play is determined by the sum of the values of the individual suits.
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    symmetric whist
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    single suit
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    multi-suit
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    trick taking game
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