Pages that link to "Item:Q911324"
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The following pages link to Computational geometry in a curved world (Q911324):
Displayed 24 items.
- Multi UAV coordination for tracking the dispersion of a contaminant cloud in an urban region (Q468337) (← links)
- Linear-time algorithms for weakly-monotone polygons (Q685601) (← links)
- Guarding curvilinear art galleries with edge or mobile guards via 2-dominance of triangulation graphs (Q709066) (← links)
- Guarding curvilinear art galleries with vertex or point guards (Q924067) (← links)
- An algorithmic approach to some problems in terrain navigation (Q1116366) (← links)
- Detecting the intersection of convex objects in the plane (Q1183506) (← links)
- Shortest curves in planar regions with curved boundary (Q1210291) (← links)
- On determining optimal strategies in pursuit games in the plane (Q1269731) (← links)
- Visibility graphs, dismantlability, and the cops and robbers game (Q1693315) (← links)
- Computing grasp functions (Q1917051) (← links)
- \(\alpha\)-kernel problem with fuzzy visibility (Q1920271) (← links)
- On computing the convex hull of (piecewise) curved objects (Q1948676) (← links)
- Arc fibrations of planar domains (Q2010279) (← links)
- Representing planar domains by polar parameterizations with parabolic parameter lines (Q2020347) (← links)
- Computing an \(L_1\) shortest path among splinegonal obstacles in the plane (Q2082179) (← links)
- Detection and computation of conservative kernels of models consisting of freeform curves and surfaces, using inequality constraints (Q2127702) (← links)
- A tight bound for point guards in piecewise convex art galleries (Q2391541) (← links)
- An exact and efficient approach for computing a cell in an arrangement of quadrics (Q2575587) (← links)
- COMPUTATIONAL AND STRUCTURAL ADVANTAGES OF CIRCULAR BOUNDARY REPRESENTATION (Q3007723) (← links)
- An Output-Sensitive Convex Hull Algorithm for Planar Objects (Q4513200) (← links)
- On determining optimal strategies in pursuit games in the plane (Q4645204) (← links)
- A Polynomial-Time Algorithm for Computing Shortest Paths of Bounded Curvature Amidst Moderate Obstacles (Q4818580) (← links)
- Minimizing Distance-to-Sight in Polygonal Domains (Q5091052) (← links)
- Kernel-based construction operators for Boolean sum and ruled geometry (Q6170343) (← links)