A GPU-accelerated adaptive mesh refinement for immersed boundary methods
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Cites work
- scientific article; zbMATH DE number 991835 (Why is no real title available?)
- scientific article; zbMATH DE number 3965388 (Why is no real title available?)
- scientific article; zbMATH DE number 4070476 (Why is no real title available?)
- scientific article; zbMATH DE number 1061255 (Why is no real title available?)
- scientific article; zbMATH DE number 3195974 (Why is no real title available?)
- A new adaptive mesh refinement data structure with an application to detonation
- A non-oscillatory Eulerian approach to interfaces in multimaterial flows (the ghost fluid method)
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- Adaptive remeshing for transient problems
- Advance in overset grid schemes - From Chimera to DRAGON grids
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- IMMERSED BOUNDARY METHODS
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- On the Choice of Wavespeeds for the HLLC Riemann Solver
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Cited in
(9)- An interface-sharpening method with adaptive mesh refinement for volume-of-fluid simulations of two-phase compressible flows
- Multi-block adaptive mesh refinement (AMR) for a lattice Boltzmann solver using gpus
- Highly-scalable GPU-accelerated compressible reacting flow solver for modeling high-speed flows
- Adaptive mesh refinement on graphics processing units for applications in gas dynamics
- GPU accelerated cell-based adaptive mesh refinement on unstructured quadrilateral grid
- A GPU-accelerated sharp interface immersed boundary method for versatile geometries
- An efficient geometry-adaptive mesh refinement framework and its application in the immersed boundary lattice Boltzmann method
- Adaptive mesh refinement in the fast lane
- A GPU accelerated level set reinitialization for an adaptive discontinuous Galerkin method
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